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Old Feb 14, 2008, 01:06 AM // 01:06   #1
Pre-Searing Cadet
 
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Default Necro Elite Idea

Necromancer elite Skill - Soul Reaping

Necrotic Resurrection

Spell. 25 Energy, 3 Second Casting time, 30 Second Recharge time.

Target ally unexploited corpse is resurrected at full health and energy. While alive, they deal +25% damage, receive 20% less benefit from healing, and take +30...20...15 more Holy damage. Ally is counted as a Minion and is bound to you and suffers building health degeneration. Deaths do not incur death penalty and leave an exploited corpse.(50% Chance to fail with Soul Reaping 7 or less.)

They'd benefit from all minion skills at full power, Blood of the Master would heal them for full if that's unclear. The health degeneration would stack 1 Pip per minute alive.

A Necromancer resurrection skill that makes them a Minion. What do ya think?

Last edited by ZanderArch; Feb 14, 2008 at 10:52 PM // 22:52..
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Old Feb 14, 2008, 01:18 AM // 01:18   #2
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I like the idea personally, but what would it show up as on the screen of the person ressurected... like, an enchantment or just a skill. Would they be treated as a minion in the sense as using spirits and shouts? Just a couple of quick questions.

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Old Feb 14, 2008, 01:22 AM // 01:22   #3
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would they still be in control or mindless like a minion
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Old Feb 14, 2008, 02:33 AM // 02:33   #4
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yea cuz if they are mindless im ok w it but if they can use skills this should be a elite
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Old Feb 14, 2008, 04:55 AM // 04:55   #5
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Err, I'd rather not be a mindless minion.

And how do you get rid of it?
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Old Feb 14, 2008, 05:34 AM // 05:34   #6
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Quote:
Originally Posted by Onarik Amrak
Err, I'd rather not be a mindless minion.

And how do you get rid of it?
Dieing I think
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Old Feb 14, 2008, 05:37 AM // 05:37   #7
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I like this skill

If it's elite, though, either reduce the energy cost, the recharge time, or both. Otherwise make it non-elite.

/signed
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Old Feb 14, 2008, 10:47 PM // 22:47   #8
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Well, the resurrected would have a Dark tint to them, like when you exploit a corpse, so it stands out "I'm the walking dead!" kind of thing.

As for Ally/Spirit/Non-Spirit skills, they are still a real player, so I think they should work, armor bonus from "Watch Yourself!", damage boost from Orders (Which they would also be effected by "Order of Undeath" if someone else has the skill. ), etc.

A resurrected player would still be in control, but if their Master dies, rather than unbinding from them and attacking allies, they'd just die.

Maybe change the skill type to a "Skill", since this won't be an Enchantment and wouldn't be removable by anything other than death.

I think the Elite status and high energy cost is justified by the Soul Reaping requirement, power of the skill, and the possible unbalance between this and Unyielding Aura, the Monk Elite Enchantment this is kind of based on.
Maybe a lower recharge though.
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Old Feb 14, 2008, 10:51 PM // 22:51   #9
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Omg, becoming a minion, dealing more damage, and being able to be affected and effectively targeted by monks, I found the new minion factory people <3
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Old Feb 14, 2008, 11:02 PM // 23:02   #10
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No mindless plz lmao! So you have to wait for that nig to die before you can res him again? LMAO

And if its not mindless, the skill need to be an elite and it's an enchantment so there's a way to remove it lol. Think about a bunch of Iway W with 25% dmg boost lol. Vengeful lol
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Old Feb 14, 2008, 11:22 PM // 23:22   #11
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Animate Enchanted Sword
15 Energy; 2 Casting; 20 Recharge

Exploit nearest corpse to animate a level 1..13..16 Enchanted Sword. Whenever an Enchanted Sword you control kills a foe, all adjacent foes suffer from Weakness for 5..10..12 seconds. You can have only one Enchanted Sword at a time.

I just enjoy making up skills.
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Old Feb 14, 2008, 11:58 PM // 23:58   #12
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OK, I like to OP's idea, but, there should be something like "After a minute, the effects of this Spell wear off, and all changes are returned to normal" or something, I'm not really sure how to word it, but I think you get what I mean.

Another thing is the Holy Damage buff, make it a percentage, not just a solid number. Maybe 20% instead of +30... or whatever.

And the Energy Cost should probably be dropped to 15.

Otherwise, great idea, imo
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Old Feb 15, 2008, 12:34 AM // 00:34   #13
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I like the idea, but something just isn't right... but I don't know what, and that's what's really irking me.
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